Every holding begins with one ground taken. The first ground taken here was the one that cost nothing to enter: where the most people already were, and the fewest were building. It was chosen because it was cheap, not because it was the end of the map. The record marks it as a beginning. It does not mark it as the last.
Open full record →Each day the game issues one thing: a single action, small enough to finish and real enough to count. It is done in the world, not on the screen. A finished action is entered as a proof. Proof is the only currency the record accepts. It does not accept intent.
Open full record →The record keeps eight standings. One rises through them by recorded proof and by nothing else.
Open full record →Each returning hand keeps a count: the number of times it has shown up. It is not the world's number and not the game's. It belongs to the one who kept it. A count of forty records forty separate decisions to act. The record cannot raise it. Only the hand can.
Open full record →One presence recurs across every entry and authored none of them. It issues the day's action and records the result. It has not been seen to act, to win, or to fall. Nothing further about it is set down.
Open full record →The record notes six ways a hand works: Visionary, Thinker, Creator, Engineer, Operator, Evolver. A hand holds one at a time. The same action taken in a different mode is entered as a different act.
Open full record →A hall stands where the found can see one another. It was raised early, on borrowed ground, and given a machine of its own, designated CITADEL. Acts performed in the hall are eligible for the record.
Open full record →The record keeps a register of citizens. Terms of entry are posted in the store. As of the second of August the register holds zero names. The register is open.
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